[X2Go-Dev] Bug#131: Build scripts for DMG generation on OS X

Mike Gabriel mike.gabriel at das-netzwerkteam.de
Mon Mar 4 22:07:12 CET 2013


Hi Anders,

On Mo 04 Mär 2013 14:52:23 CET Anders Bruun Olsen wrote:

> I have just tried building it on my MacBook Pro with OSX 10.8.2 and have
> run into a small problem. I have installed dependencies using brew, not
> macports, and it doesn't find libssh.h. Is there a way to add to the
> include path for the make system or is there a problem with the way it
> detects where files are located?
>
> x2goclient-4.0.0.4 abo$ find /usr/local -name libssh.h
> /usr/local/Cellar/libssh/0.5.4/include/libssh/libssh.h
>
> x2goclient-4.0.0.4 abo$ ./macbuild.sh
> ...
> In file included from sharewidget.cpp:19:
> In file included from ./onmainwindow.h:44:
> ./sshmasterconnection.h:21:10: fatal error: 'libssh/libssh.h' file not found
> #include <libssh/libssh.h>
>          ^
> In file included from settingswidget.cpp:19:
> In file included from ./onmainwindow.h:44:
> ./sshmasterconnection.h:21:10: fatal error: 'libssh/libssh.h' file not found
> #include <libssh/libssh.h>
>          ^
> 1 error generated.

I saw your discussion on IRC about building NX. For the client-side of  
X2Go you only need nxcomp and nxproxy. This we ship as  
nx-libs-lite-<version>.tar.gz.

Do not build the full nx-libs stuff. It is fine-tuned for being built  
on linux-only atm.

Greets,
Mike






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