[X2Go-Commits] [[X2Go Wiki]] page changed: doc:de-compat

wiki-admin at x2go.org wiki-admin at x2go.org
Wed Jan 25 16:44:18 CET 2023


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Browser             : Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36
IP Address          : 62.96.26.163
Hostname            : 62.96.26.163
Old Revision        : https://wiki.x2go.org/doku.php/doc:de-compat?rev=1632346779
New Revision        : https://wiki.x2go.org/doku.php/doc:de-compat
Date of New Revision: 2023/01/25 15:44
Edit Summary        : [Explanation] add link to libgl workaround
User                : uli42

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@@ -9,9 +9,9 @@
  
  As of version 3.5.0.x, nxagent is forked from the X.org 6.9 codebase (from 2005) feature-wise (but not security-wise, where it is at much newer level). Therefore, there are multiple reasons why certain modern "3d-ish" desktops are incompatible with nxagent, and therefore X2Go.
  
    * The desktop environment requires the X11 extension "Xcomposite", which nxagent 3.5.0.x and X.org 6.9 do not support.
-   * The desktop environment requires a newer version of the X11 extension "GLX" (OpenGL) than nxagent 3.5.0.x and X.org 6.9 provide (version 1.2).
+   * The desktop environment requires a newer version of the X11 extension "GLX" (OpenGL) than nxagent 3.5.0.x and X.org 6.9 provide (version 1.2). Note: there's a workaround for this: [[wiki:development:glx-xlib-workaround]]
    *<del> The desktop environment requires a newer version of the X11 extension "XRANDR" than nxagent 3.5.0.x provides (version 1.2).</del>nxagent offers "XRANDR" 1.5 now, so this no longer a problem.
    * The desktop environment checks for a specific physical graphics driver, but nxagent doesn't use physical graphics adapters/drivers.
  
  Ultimately, addressing issues #1 and #2 requires a lot of work. Solutions are discussed [[wiki:development:new-feature-brainstorming#nx-libs|here.]]


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