Hi,
I have a legitimate need to use Blender (not a render farm) remotely for short/light work. I tested X2Go but only Blender 2.79 in the softwaregl mode did run (uses llvm-pipe for OpenGL software rendering).
Blender 2.79 in normal mode and Blender 2.83 did crash in normal and softwareql mode.
I wonder is real OpenGL (not software OpenGL like llvm-pipe) a No-Go for X2Go?
Thanks for your help!
P.S.: here is the Blender crash message:
# backtrace ./blender(BLI_system_backtrace+0x1d) [0x6989e9d] ./blender() [0xc1548f] /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f601308ef20] ./blender(_Z33GHOST_X11_ApplicationErrorHandlerP9_XDisplayP11XErrorEvent+0x11) [0x17304f1] /usr/lib/x86_64-linux-gnu/libX11.so.6(_XError+0x11a) [0x7f60142d18fa] /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3d82b) [0x7f60142ce82b] /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3d8d5) [0x7f60142ce8d5] /usr/lib/x86_64-linux-gnu/libX11.so.6(_XReply+0x240) [0x7f60142cf830] /usr/lib/x86_64-linux-gnu/libXi.so.6(XListInputDevices+0x84) [0x7f6014086d44] ./blender(_ZN15GHOST_SystemX1120refreshXInputDevicesEv+0x5f) [0x1731a3f] ./blender(_ZN15GHOST_SystemX11C1Ev+0x453) [0x1732193] ./blender(_ZN13GHOST_ISystem12createSystemEv+0x35) [0x172eda5] ./blender(GHOST_CreateSystem+0x9) [0x172dc29] ./blender(wm_ghost_init+0x2d) [0xee800d] ./blender(WM_init+0x275) [0xed4135] ./blender(main+0x2a3) [0xb4bf53] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f6013071b97] ./blender() [0xc11c0c]
Hm,
generally speaking OpenGL can only be done in software using x2go. You cannot use hardware acceleration.
But the error you posted is another one: Blender crashes on reception of an X error after calling XListInputDevices. I have no idea what is going wrong here. Can you further examine the backtrace? What type of error was it?
Uli
On Mon, Jun 8, 2020 at 2:22 AM Shoe Off Head <shoeoffhead@gmail.com> wrote:
Hi,
I have a legitimate need to use Blender (not a render farm) remotely for short/light work. I tested X2Go but only Blender 2.79 in the softwaregl mode did run (uses llvm-pipe for OpenGL software rendering).
Blender 2.79 in normal mode and Blender 2.83 did crash in normal and softwareql mode.
I wonder is real OpenGL (not software OpenGL like llvm-pipe) a No-Go for X2Go?
Thanks for your help!
P.S.: here is the Blender crash message:
# backtrace ./blender(BLI_system_backtrace+0x1d) [0x6989e9d] ./blender() [0xc1548f] /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f601308ef20] ./blender(_Z33GHOST_X11_ApplicationErrorHandlerP9_XDisplayP11XErrorEvent+0x11) [0x17304f1] /usr/lib/x86_64-linux-gnu/libX11.so.6(_XError+0x11a) [0x7f60142d18fa] /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3d82b) [0x7f60142ce82b] /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3d8d5) [0x7f60142ce8d5] /usr/lib/x86_64-linux-gnu/libX11.so.6(_XReply+0x240) [0x7f60142cf830] /usr/lib/x86_64-linux-gnu/libXi.so.6(XListInputDevices+0x84) [0x7f6014086d44] ./blender(_ZN15GHOST_SystemX1120refreshXInputDevicesEv+0x5f) [0x1731a3f] ./blender(_ZN15GHOST_SystemX11C1Ev+0x453) [0x1732193] ./blender(_ZN13GHOST_ISystem12createSystemEv+0x35) [0x172eda5] ./blender(GHOST_CreateSystem+0x9) [0x172dc29] ./blender(wm_ghost_init+0x2d) [0xee800d] ./blender(WM_init+0x275) [0xed4135] ./blender(main+0x2a3) [0xb4bf53] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f6013071b97] ./blender() [0xc11c0c]
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Hi Uli,
The crashes are all at startup. I don't really know what is going on or see anything.
On Mon, Jun 8, 2020 at 9:27 AM Ulrich Sibiller <uli42@gmx.de> wrote:
Hm,
generally speaking OpenGL can only be done in software using x2go. You cannot use hardware acceleration.
But the error you posted is another one: Blender crashes on reception of an X error after calling XListInputDevices. I have no idea what is going wrong here. Can you further examine the backtrace? What type of error was it?
Uli
On Mon, Jun 8, 2020 at 2:22 AM Shoe Off Head <shoeoffhead@gmail.com> wrote:
Hi,
I have a legitimate need to use Blender (not a render farm) remotely for short/light work. I tested X2Go but only Blender 2.79 in the softwaregl mode did run (uses llvm-pipe for OpenGL software rendering).
Blender 2.79 in normal mode and Blender 2.83 did crash in normal and softwareql mode.
I wonder is real OpenGL (not software OpenGL like llvm-pipe) a No-Go for X2Go?
Thanks for your help!
P.S.: here is the Blender crash message:
# backtrace ./blender(BLI_system_backtrace+0x1d) [0x6989e9d] ./blender() [0xc1548f] /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f601308ef20] ./blender(_Z33GHOST_X11_ApplicationErrorHandlerP9_XDisplayP11XErrorEvent+0x11) [0x17304f1] /usr/lib/x86_64-linux-gnu/libX11.so.6(_XError+0x11a) [0x7f60142d18fa] /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3d82b) [0x7f60142ce82b] /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3d8d5) [0x7f60142ce8d5] /usr/lib/x86_64-linux-gnu/libX11.so.6(_XReply+0x240) [0x7f60142cf830] /usr/lib/x86_64-linux-gnu/libXi.so.6(XListInputDevices+0x84) [0x7f6014086d44] ./blender(_ZN15GHOST_SystemX1120refreshXInputDevicesEv+0x5f) [0x1731a3f] ./blender(_ZN15GHOST_SystemX11C1Ev+0x453) [0x1732193] ./blender(_ZN13GHOST_ISystem12createSystemEv+0x35) [0x172eda5] ./blender(GHOST_CreateSystem+0x9) [0x172dc29] ./blender(wm_ghost_init+0x2d) [0xee800d] ./blender(WM_init+0x275) [0xed4135] ./blender(main+0x2a3) [0xb4bf53] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f6013071b97] ./blender() [0xc11c0c]
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