If the glyph breakage is because of my patch it's probably because the patch is rather non-selective. If nxagent's render code tries to reference a null pointer I prevent it from doing that.
I'm not specifically aware how that might break your glyphs, but if it does I suspect it's because my code is preventing remote synchronization of the rendered object. Look at all of the conditionals in the patch that perform a sync operation if true.
I wonder if someone like Keith Packard could help. Perhaps if we point the nomachine guys at our patch they might suggest a cleaner fix.
...or it might be completely unrelated to your problem. :-)
Hello x2go dev team,
as I was looking for an alternative on NX nomachine, because it was
broken with the last Cairo 1.12 update, I found your x2go solution,
which is great.
So as it bases on the same libraries than the original nomachine, you
had the same issues - with rendering to undrawable objects, the whole
nxagent crashes because of SEGV.
With the patch of Jan (thanks to) you committed to the master branch
today, I compiled another nxagent. Actually it worked fine, but after
suspending and reconnecting to a session, some graphical objects get
broken...
All characters/fonts that has been rendered on the screen prior the
suspension, are gone. (See Screenshots the link below).
Creating new text by starting applications is ok, as long as the
characters has not been rendered in the session before.
I thought it might be problem with a kind of glyph cache of the X
session (ubuntu/x86 x2goclient). But I found one case, where
additionally to the text, all icons are gone also, which was with an
debian/x64 x2goclient... (Difference can be seen on screenshots)
Might it have to do something with the patch from today, that could
filter out to much rendering? Or is this issue known from somewhere else?
Here are some screenshots: http://www.computerfreak.de/sonic/x2shots/
Thanks for your help,
Holger
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