[X2Go-User] [X2Go-Dev] Last Call! X2Go: The Gathering 2015, Registration ends in one week from today!

Robert Dinse nanook at eskimo.com
Tue May 12 05:39:17 CEST 2015


      I'm caught up working on firewall rules.  We experienced a DoS attack of
sufficient intensity to take us offline for three hours saturday morning.
Part of the problem was the way I had our firewall setup so it was filtering
on interfaces outgoing rather than incoming.  That meant all the bogus
traffic crossed the system bus and ate CPU on the router.  I've been working
on a fix for that since and got behind on other work.  Once I get caught up
I'll sort out whether it's a client or server issue (I have other servers
that are known working) and go from there.  Thanks for the info and hope all
goes well.

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On Tue, 12 May 2015, Mihai Moldovan wrote:

> Date: Tue, 12 May 2015 05:14:37 +0200
> From: Mihai Moldovan <ionic at ionic.de>
> To: Robert Dinse <nanook at eskimo.com>,
>     "x2go-project at lists.x2go.org" <x2go-project at lists.x2go.org>
> Cc: "x2go-dev at lists.x2go.org" <x2go-dev at lists.x2go.org>,
>     "x2go-user at lists.x2go.org" <x2go-user at lists.x2go.org>
> Subject: Re: [X2Go-Dev] [X2Go-User] Last Call! X2Go: The Gathering 2015,
>     Registration ends in one week from today!
> 
> On 11.05.2015 10:22 PM, Robert Dinse wrote:
>>
>>       Sounds like your'e all having fun, wish I could join but funds and time
>> don't allow travel at present.
>
> I'd actually love to have YOU around. Hope we'll be able to meet up some time.
>
>
>>       I recently upgraded both my workstation and server to Ububtu 15.04 and
>> happy to report X2Go still works on both except that sound is broken on the
>> server, but I don't think that is an X2Go issue but rather an issue with my
>> using a different kernel and audio modules not loading.  I'll chase it down
>> while you're all relaxin' and having fun.
>
> It's actually a client problem, I think.
>
> If 15.05 ships libpulse-6 and you're using the release build of X2Go Client,
> that's broken.
>
> As a workaround, please try the nightly builds.
>
>
>
> Mihai
>
>


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